Monday, November 27, 2017

Heroes Unlimited: Ages of Astonishment and The Iron King of Asgard

Previously, in the Age of  Astonishment . . .

Hunter, a elven weapons master
Ms. Miracle, a empowered gymnast

Today's entry is going to be a little different. While I enjoy making heroes based on the Palladium rules, what good are heroes without a good challenge? This post is going to talk about one of the the BBGs of my Palladium world of super heroes. It's also going to introduce you all to an organization I've had in mind for quite some time. I'm also going to get into all that background information before the stats.

He worked his way from the mines up to Midrealm. It wasn't easy, or even allowed back then, but what would become our legends were dying around him. His world was ending, but he was not ready to go quiet into that dark night. Instead, he came into ours. His existence was lonely at first, but how long would that last? That answer would shock him as much as if the people around him today were to discover who--what--he really was.

The days and nights turned into months. The months into years. The years into decades. Decades into centuries. Then centuries into millennia.

Lar's son, could not die.

Maybe some of the magical energy of his homeworld had escaped with him. Maybe it was a curse for not staying and dying with his kind. Even over all these years, all the studying he has done, he can't figure it out. He has figured out a lot of things, though.

The dwarf would become Eric Larson over the ages. He would found Larson Technologies and then he would change the name to something....more marketable. Asgard Technologies had a certain ring to it. It also enabled him to gather the resources he would need to revive his dead world. Now, The Iron King lays plans for a new tomorrow to usher in an ancient world.

Asgard Technologies itself has become a mega-conglomerate. It has arms in virtually every industry and all over the world. The headquarters is a city-sized island of metal and resin floating above the Atlantic.




The Iron King
Real Name: Eric Larson
Race: Dwarf
Gender: Male
Age: 4,000-ish
Height: 3'9"
Weight: 180 lbs.
Hair: White
Eyes: Blue
Level of Education: Doctorate
O.C.C. Immortal Godling
Level: 10

I.Q. 27 (+13% to all skills)
M.E. 17 (+1 save vs. psionic attack; +1 save vs. insanity)
M.A. 14
P.S. 41 (Supernatural) (+26 melee damage)
P.P. 10
P.E. 42 (+42% save vs. coma/death; +8 save vs. magic/poison)
P.B. 19 (45% to charm/impress)
Spd. 17 (240 yards/minute, 85 yards/round)

H.P. 294
S.D.C. 1,053
P.P.E. 253

Scholastic Skills:

Speak/Read/Write Dwarven ( 98% )
Radio: Satellite ( 98% )
Basic Electronics ( 98% )
Computer Repair ( 98% )
Electrical Engineer ( 98% )
Robot Electronics ( 98% )
Detect Ambush ( 98% )
Intelligence ( 98% )
Interrogation ( 98% )
Tracking ( 98% )
Wilderness Survival ( 98% )
Basic Mechanics ( 98% )
Locksmith ( 98% )
Mechanical Engineer ( 98% )
Criminal Science & Forensics ( 98% )
First Aid ( 98% )
Holistic Medicine ( 98% )
Paramedic ( 98% )
Medical Doctor ( 98% / 98% )
Pathology ( 98% )
Find Contraband & Illegal Weapons ( 98% )
Prowl ( 98% )
Pilot Automobile ( 98% )
Horsemanship ( 98% )
Pilot Jet Aircraft ( 98% )
Pilot Truck ( 98% )
Pilot Helicopter ( 98% )
Navigation ( 98% )
Read Sensory Equipment ( 98% )
Weapon Systems ( 98% )
Computer Hacking ( 98% )
Pick Locks ( 98% )
Archaeology ( 98% )
Astronomy ( 83% )
Biology ( 98% )
Chemistry ( 98% )
Chemistry - Analytical ( 98% )
Basic Mathematics ( 98% )
Advanced Mathematics ( 98% )
Business & Finance ( 98% )
Computer Operation ( 98% )
Computer Programming ( 98% )
Law - General ( 98% )
Research ( 98% )
Speak, Read, Write Dragonese/Elven ( 98% )


Secondary Skills:

Radio: Basic ( 98% )
TV/Video ( 93% )
Cook ( 93% )
Automotive Mechanics ( 98% )
Recognize Weapon Quality ( 88% )
Athletics
Body Building & Weight Lifting
Running
Cardsharp ( 68% )
Carpentry ( 88% )
Writing ( 83% )
Pick Pockets ( 83% )
Seduction ( 51% )
Swimming ( 83% )
Concealment ( 49% )
Palming ( 43% )

Weapon Proficiencies:

W.P. Axe +3 strike, +3 parry, +2 throw)
W.P. Sword (+3 strike & parry)
W.P. Automatic Pistol (+5 aimed, +3 burst. +2 wild)
W.P. Shield (+3 strike, +2 parry)
W.P. Blunt (+3 strike & parry)
W.P. Machinegun (+3 aimed, +1 burst)

Powers:
Extra Ordinary Physical Endurance
Alter Physical Structure: Metal

Spells:
Blinding Flash
Darkness
Fear
Energy Bolt
Eyes of Thoth
Armor of Ithan
Circle of Flame
Charm
Call Lightning
Wink-out
Locate
Havoc
Life Drain

Combat Stats:

HTH: Martial Arts
+6 attacks per melee
+4 roll with punch/fall/impact
+4 initiative
+8 pull punch
+4 parry
+4 dodge
Karate Kick + 4 more of choice
All Jump Kicks
Critical on 18 or better
Paired Weapons
+2 disarm
Leap Attack
Body flip/throw
Heal 5 x faster
Senses work 1.5 times range
+4 save vs. magic
+8 save vs. possession
+9 save vs. Horror Factor
Resistant to fire and cold


Gear:

Stonecutter: +1 strike and parry; returns when thrown, Ice Blasts up to 200 feet do 4d6 damage


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