Anyhow, many discussion have led to this point. I finally started putting the digital ink to coded paper to work on a bit of a FATE game. Actually, I'm working on two or three simultaneously. But, this one is for a street racing game. There were some clever ideas shared in a brain jam session (not as scrumptious as it might sound to you zombie lovers) last night.
However, I need to refine what I'm doing with skills before sharing it, so this is the beginnings.
Not much there at all, although I am a big fan of setting the aspects to the genre. I'm not sure these aspects work 100%, but they are a start:
Street
There is another world that exists just below the one you
know. In this world, power is achieved by those who take it, respect is given
to those who have earned it, and currency is a wicked combination of speed and
skill.
For some, it is a dangerous past time. They call it illegal
street racing, although it has been known as other things in the past. For
those who live in the world hidden within the shadows of steel skyscrapers and
concrete overpasses, the race is all that matters. They found a place where they
belong, where they can call home.
This is a modification for the FATE Core game. I have
combined some aspects from both FATE Core and FATE Accelerated Edition
published by Evil Hat.
Character Aspects
High Aspect. This is the overreaching character definition.
It is the foundation upon which the rest of the character is built. Examples:
Undercover cop turned street racing criminal, Gearhead trying to fit in,
Champion of the underground circuit
Trouble Aspect. In this life, trouble seems to be the one
thing you can never outrun…for long. It follows your characters from race to
race, city to city, even continent to continent. What is it that always seems
to be pursuing them, throwing a monkey wrench in their plans? Examples: On the
run from a controlling family with too much money, Johnny Law has my number,
Owe the Yakuza money
Behind the Wheel. What is your character like when they are
behind the wheel? Everybody can drive, what makes them so special? Examples:
Monster behind the wheel, Virtuoso with a V8, Fast and dangerous
On the Street. This is the reputation your character has
earned for themselves in the racing circuit. It might be all hype or it might
be 100% accurate. What do people say about your character? Mad man with a bad
temper, He lost…once, Takes care of his family.
Philosophy. Everybody has a story behind how they got into
the life. This aspect covers the root reason your character melds rubber and
asphalt. Why do they race? Do one thing and do it well, I got no place else to
go, I live my life a quarter mile at a time.
Skills
What?!? A racing game without a Drive skill?!? That’s right.
It is assumed since the game centers around street racing that all the main
characters are excellent drivers. Everyone has the driving skill at an apex
level. But, that can get kind of boring. Instead, we got rid of the drive skill
altogether. Characters will make use of different skills/approaches while
driving as well as stunts and extras to pull off some amazing maneuvers. This
will be done through a modified content model. But, it is safe to assume, it
has wheels, characters can drive it and the only time they worry about wrecking
a car is during a contest or when they do it on purpose.
Meanwhile, I have also gone through and changed up the skill
list somewhat in an effort to better emulate the genre. This is not all just
terminology and semantics, as some things have been completely gutted and
redesigned.
But, more on that in a little while…
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