Someone asked me today what brought about my sudden interest
rules heavy role playing games. This question came as kind of a shock. Then, it
hit me, since I’ve become more active on Google Plus, joined a number of RPG
communities, partaken in the Giant Dragons gamer chats, and been playing games
through Google Hangouts, a majority of the games have been more rules light—FATE
Core, Savage Worlds, Apocalypse World, Fiasco, and so on.
Here is the secret. I have played those games because I was
interested to try something new. For the longest time, however, I have always
been more interested in what would typically be considered more rules heavy
RPGs—various editions of Dungeons & Dragons, Palladium Rifts, Shadowrun,
and more.
Now, I am not here to define a rules light or a rules heavy
game. There’s enough people out there that have trouble agreeing on what a role
playing game is, let alone to start defining the different genres and
sub-genres. For me, there is a big difference between these games. I like the
games that have more rules—rules like D&D, Pathfinder, and Spycraft. The
OGL and D20 rules sets gave me a level of customization that I enjoy in games.
However, I look at things from other systems that I enjoy and how the things I
like in those games can be used in others.
For example, I’d love to take a something like the Gilded
Cage by White Wolf for their old World of Darkness setting and bring that into
other games. It offered a complex and in depth look at influence and status and
how that alone provides for a challenging and fun game in and of itself. The
aspects from FATE, however, are awesome and can be useful for just about any
game. Plus, it just seems easier to find people willing and wanting to play these
lighter systems over the Internet. I believe it may be because of a lack of
investment in online games by players, so easier rules requires less of an
investment. It’s kind of a circular pattern.
Myself, personally, I do not really enjoy one shot games. I
like to play in longer campaigns. I enjoy my hobby and I want to feel the
benefit of being invested in it. I like taking time to create a character,
figure different statstics, find different ways to make things work together.
In fact, that is one of the reasons I enjoy more rules heavy systems. I believe
that rules do a few things. They give us a framework to work in. They help to
support the story, not interefere. You know, I came up loving comic books. I’ve
heard the “who is faster?/who is stronger?/who would win?” as much if not more
than anyone else. Rules give us a way to measure all of those sorts of things.
Sometimes, the rules present us with a challenge to find
clever ways to do things, and I do not find that problematic in the least. The
rules light systems seem to me to be much more arbitrary in nature. They can be
fun, don’t get me wrong. But, they just aren’t the same.
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