Boys and girls, I just can’t stop tonight. I’ve been working
not so secretly on Street, my street racing hack for FATE Core. I have a lot of
ideas and some great people have been helpful.
This idea came from +Jacob Poss last night during our
discussions. It still needs a bit of work, but I’m trying to wrap my head around
it and figure out how it will work. Essentially, Street will make use of a
currency called Chase Zones. The GM will set a limit for a given chase. Short chases should be about 3 zones. Medium,
or standard races would be 6 zones. For long races—races that will probably
take an entire gaming session—12 zones.
Once the race has begun, it needs to end within that allotment.
It can end with a winner or as a tie. Players and NPCs will roll to create
advantage and outmaneuver one another during the race. It works somewhat like a contest, but
different. If anyone ever has three or more successes, they win the race by a
good clip. Even by one or two successes, if the Chase Zones have been all used
up, the winner…well, wins.
By spending a FATE point, a character can lengthen the race.
They add a chase zone. Now, this should only be when it makes sense. In a city
chase, they might hop on the freeway trying to get away from their opponents. They may force the race down a narrow canyon
in the desert. This gives them the opportunity to win a race they may have
otherwise lost or win by much more than they would have otherwise, which can
sometimes make a difference. More on that when I get into the other race rules
for FATE.
No comments:
Post a Comment