Monday, July 22, 2013

Street: Chase Zones

Boys and girls, I just can’t stop tonight. I’ve been working not so secretly on Street, my street racing hack for FATE Core. I have a lot of ideas and some great people have been helpful.

This idea came from +Jacob Poss  last night during our discussions. It still needs a bit of work, but I’m trying to wrap my head around it and figure out how it will work. Essentially, Street will make use of a currency called Chase Zones. The GM will set a limit for a given chase.  Short chases should be about 3 zones. Medium, or standard races would be 6 zones. For long races—races that will probably take an entire gaming session—12 zones.

Once the race has begun, it needs to end within that allotment. It can end with a winner or as a tie. Players and NPCs will roll to create advantage and outmaneuver one another during the race.  It works somewhat like a contest, but different. If anyone ever has three or more successes, they win the race by a good clip. Even by one or two successes, if the Chase Zones have been all used up, the winner…well, wins.


By spending a FATE point, a character can lengthen the race. They add a chase zone. Now, this should only be when it makes sense. In a city chase, they might hop on the freeway trying to get away from their opponents.  They may force the race down a narrow canyon in the desert. This gives them the opportunity to win a race they may have otherwise lost or win by much more than they would have otherwise, which can sometimes make a difference. More on that when I get into the other race rules for FATE.

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