Yesterday was a very busy day and I didn’t get a chance to
post most of what I had planned on. I did, however, get a chance to go to a
chat with +Jonathan Henry where we discussed Numenera with several people who
stopped by. The chat was filled with people who had backed the Numenera RPG
through Kickstarter, pre-ordered the book, or were hoping to get more
information before deciding whether or not they wanted to buy the book.
Unfortunately, nothing ever goes according to plan. In the
beginning, I was still waiting to get released from the hospital from my son’s
treatment, which meant I was gone for a chunk of the middle of the chat. I
guess there was also some talking over one another with all the excitement
about the game, and that’s a problem that was just being discussed in regards
to running games. I wanted to apologize to anyone who didn’t get a chance to
share their ideas as it can get a little hectic with timing delays, rampant
excitement, etc. in a G+ Hangout. Unfortunately, I can't speak to any specifics as from what I understand, this happened while I was offline and in transit. If you had any thoughts to share or questions
to ask, please do so. There’s The Ninth World Hub and a growing community for Numenera Fans right here on G+.
As a note to +Monte Cook, +Shanna Germain, or other members
of the team who might see this, there was some discussion about getting new
players into the game, especially those players who might really be on the
fence or might be awaiting for the proper celestial wallet between their hobby
and their wallet. There was an idea of a sort of quick start guide, something that
could be easily downloaded and perhaps even printed out by GMs to hand out to
new players. The Numenera Player’s Guide
might be an example, but it’s still 64 pages long, and something with a short
and quick 2 or 4 pages would be great. Some of us want to be able to share this
information openly, which explains the rules and gives some character basics—but,
not all. And, of course, none of us want to accidently travel into murky legal
waters.
The Numenera RPG had something like 17,000 copies ordered
before it was ever completed. That is pretty amazing in the gaming industry.
However, buzz about the product seems somewhat limited. There is a small wave
traveling the internet which could quite possibly be a great tsunami.
Many people I have talked to who have read the book,
followed the project, and so on truly believe that the Ninth World and the
Numenera RPG can be the next great role playing game. It’s already got the
computer game underway. There is fiction out there to support it. There is branded
merchandise. However, there isn’t as much chatter online as some of us would
hope for. I myself have talked to some gaming stores recently who haven’t even
heard of it, partly because they were burned on previous Kickstarter projects,
partly because they simply hadn’t heard of it.
The point to this is that Numenera has a number of fans that
want to see the game and the world grow—not just as more product and stories
get added over time, but as more people go out and buy the books, enjoy the
game, etc. Some of us understand that, as fans, we are partially responsible
for spreading the word. On the other hand, there are some things Monte Cook
Games can do to help with such endeavors.
Apparently, there was some discussion regarding GM
intrusions and the economy of XP. We’ll probably cover this more in detail,
althought it seemed to be the one topic that actually got people to take sides.
Other than that, people were very enthusiastic about the game and learning
more.
As a result, we gathered together some links from around the
Interwebs. These have some great information.
This PDF contains 4 of the 5 official stories that have been
released for Numenera so far. The Amber Monolith is a free story that is
printed both in the book and available for a quick read over at the Numenera
website.
The players guide is up for sale with cards for the low low
price of $9,999.99. Sadly it does not come in the glove box of a new Honda, but
i am pretty sure that your local Honda dealer will include the book with the
purchase of a new Civic, but you won't get the cards.
I suggest picking up the Players Guide for anybody who is
interested in playing the game. It is essentially the condensed version of
setting material and character creation rules from the main book. When it’s
available, the Player’s Guide is set to retail at $7.99, I believe. That’ll be
about a week from today.
Started by one of the earliest Numenera fans, the Ninth
World Hub has been a forum and a sounding board for the project for a few
months now. Some of the earliest updates are here. And, team members from Monte
Cook Games stop in. I just saw a sort of spur of the moment contest one put up
yesterday for people who could locate some specific Easter eggs in the book.
I believe this was set up by the same team who put together
the Ninth World Hub, although I could be wrong. These podcasts have been interesting,
even though earlier episodes were somewhat hatered down due to the stringent
NDA to protect Numenera before it hit the world. The last two episodes include
diect interviews with Monte and team members and I hear are a “must listen.”
Hopefully, I get a chance to list to them today.
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