I skip past the short story published by +Monte Cook in an
efforts to promote and explain the Numenera RPG last year that separates the
introduction from Part One of the core book. I’m sure I will go back and read
this prose again. I want to move on to the meat of the book.
Right away, I see the potential concerns with the text in
the introduction were, in fact premature. Monte was doing something I believe
authors should when they get a chance—be human. In the introduction, he was
talking to us as himself. He was writing to mimic that speech. As soon as I get
into Part One, where basic descriptions of the Ninth World are given, he takes
on a new, more professional tone. Now, we are reading his writing, not
necessarily reading his words.
Here, I see the first discussion of abhumans and what he
calls “visitants.” Visitants are essentially alien to the world. Abhumans are
mutants, genetically modified peoples, and so on. Then, he quickly moves on to
explaining Numenera—where the book gets its name from. Numenera are essentially
bits and pieces of a bygone era. They are the remnants of the past. He
categorizes them into three groups: Artifacts, Cyphers, and Oddities.
I am looking forward to this explanation, because artifacts
and cyphers always made sense as powerful reusable items or one-shot items, but
oddities were just that…odd. He explained them somewhat in the preview copies I
read, but the concept just didn’t click. They were supposed to be weird and
hardly useful. There were plenty of examples given, but it was a weird concept
nonetheless and my players and I definitely were curious about how an
essentially useless item was going to help us play the game or help our
characters other than perhaps as some weird tidbits or story devices. So, let’s
read the section in the final book here.
I have a little problem with artifacts being called “large
devices” in one sentence than a belt someone can wear in the next. Other than
that, this first descriptions are hardly different from my initial readthrough.
While worded differently, they basically say the same thing. So, I guess I am
no closer to understanding the oddities, which—I suppose—fits right in with the
actual definition.
This one line really sticks out to me and helps explain why
I am really looking forward to this game. I can think of so many who have run
games over the years cackling in wild delight with this line.
“Welcome to the Ninth World, where every discovery might save you—or kill you. But you won’t know until you try.”
The basic mechanic is explained next. Everything has a
difficulty from one to ten. Multiply that number by 3 to figure what someone
needs to roll equal to or better than in order to win a contest, overcome a
challenge, etc. Modifiers are handled by
either increasing or decreasing the difficulty. It is a simple and elegant
mechanic that, based on my experience with the game, I want to say does not get
muddied up by further rules complications. It is also important to note that
the GM does not roll in Numenera. It is the player that handles all rolls. I
like this as whenever I am running a game, my dice seem to prefer the players
over me. I don’t suppose the dice are different from most people in that way,
but I digress.
There are rare times when characters can get a bonus.
Bonuses stack. Getting a +3 bonus just lowers the difficulty by one. This is
one thing I want to see more of, because it seems to almost me
counterproductive to the elegance and simplicity of the system as it is. It
also feels like a square peg being shoved into a round hole or an afterthought.
I have only seen it rarely and that makes me wonder even more if it is needed
at all.
They talk a little bit about a remarkable success here, in
rolling a 19 or 20 on a d20, but refer us to a later section in the book. I’m
fine with that, but then they explain the rule on the next page. I will have to
hold my thoughts on this until later, when I read that other section. Is it
needed? Is it redundant bloat? Time will tell as I continue to read.
They take the time to explain limitations on cyphers here.
Having too many at once is bad, dontchyaknow? They also talk about XP and how
it’s gotten. It isn’t from beating monsters, so standard hack and slash can be
done here, but that’s not how you’re going to level up. It comes from completing
quests and GM intrusions.
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