Ah, here we go. This time, I’m going to have a brief
overview of feats. Now, I am not going too in depth, which has been the broken
record line for this series of posts. With feats, it would simply take too
long. I’ve seen people dedicate entire posts to a single feat or even multiple
posts to a single feat, blogs that show you how best to optimize a character,
and so on and so forth.
Since 3rd edition, feats have been an important
part of Dungeons & Dragons. Since you will sometimes hear Pathfinder referred
to as Dungeons & Dragons 3.75, it only make sense that they would be a big
part here as well. Feats help you to customize your character and set them
apart from other characters of the same class and race. They grant mechanical
benefits, usually in combat, but not necessarily always.
So, feats are those little edges that characters can get in
Pathfinder that make them just a bit more awesome than the next, similar
character. There are people who will spend a long time finding the ultimate
build for a character and it revolves mostly around feats. For myself, I take
what I like. My character may not be fully optimized, but they are what I want
to play, which makes them optimal for me. I have heard of people having
problems in games where failing to have the right set of feats meant that the
character was not dishing out enough damage or was not able to do something
necessary, because the conflict was designed for only optimized characters. For
that, I say it’s either poor playing, poor GMing, poor design, or some
combination of the three. My characters have never run into this problem in
D&D 3rd edition games. If I did, I would probably be in a game I
didn’t enjoy very much.
As for feats as they are, I am not wholly thrilled on some
of the perquisites. Sometimes, characters are just cool. This is true in the
source material of epic fantasy. However, in a role playing game like
Pathfinder, we start out cooler than the rest of mooks with a first level
character, but nowhere near as cool as a 20th level character. And,
for cool, you can swap in just about any word you want—competent, skilled,
dangerous, devastating, deadly, threatening, awesome, capable, etc. So, to help
keep the game alive instead of just starting out with the most awesome of
characters, we have prerequisites on feats. Okay, I can live with this. I do
not necessarily agree with every single of the prerequisites as listed, but
that’s okay. I do not have to agree with everything. I love pistachios. I hate
deshelling them. Sure, I could get already shelled ones, but that costs more.
Sometimes, you simply take the good with the bad.
In regards to prerequisites, however, there are a number of
skills built in a tree-like fashion. Now, if you have played White Wolf’s
Exalted, you know about trees. Oh boy, do you know about trees. In some cases,
these perquisite feats to get another feat just do not make sense. Why do I
want to take all these things I may never use in order to get the one thing I
really want. It is resource burning. Maybe that was done as a matter of
balance, but I do not think we can say it is a matter of realism. Remember, math
is not my strong suit, so I do not get overly in depth when analyzing balance…ever!
Pathfinder breaks the feats down into categories in order to
help them be a bit easier to digest. Now, I said earlier that these feats are
pretty much only usable in combat , but there are other uses. Still, the
different feat categories in Pathfinder are Combat, Critical, Item Creation, and
Metamagic. Right off the bat, I am intrigued by Critical feats. These
apparently allow characters to cause additional or different results upon
scoring a critical success. Further, there is apparently a Critical Mastery
feat that characters can take to apply multiple effects to a critical strike?
This has definitely got my attention.
I am not sure if what I am seeing with metamagic feats is a
change or not. I didn’t play a lot of casters in 3x/d20. In Pathfinder, the
metamagic feats are chosen for the character, but they are not forever attached
to a single spell. Instead, as spellcaster who need to prepare their spells do
so they choose which to attach the metamagic feats to. For those that do not
prepare their spells, they attach the feats as they cast, which causes higher
spell slots to be used up. So, in
theory, multiple metamagic feats could be attached to a single spell or even
the same feat to several different spells in either case.
Not being someone who goes through and memorizes all the
feats, I am not going to go through each of them line by line here. I choose
them as I go through character creation and the process of leveling up, and
that suits me just fine.
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